[Version 2.2.1]
- Fixed NPE when using a recipe added to the ore washing plant
- Can now adjust the amount of water used in the ore washing plant

[Version 2.2.0]
- GregTech machines are now supported
- Forestry machines are now supported
- Added the ore washing plant
- Can now use <id:*> to denote "any meta value" in a recipe. <id> will still have the same meaning.

[Version 2.1.2]
- IC2 support extended for versions 1.6.2 and 1.6.4
- 1.6.4 version added
- Fixed a bug with function recipes
- .only modifier added, enabling input checks
- Function recipes can now return false to disable crafting

[Version 2.1.1]
- Fixed NPE when an empty MineTweaker packet is received

[Version 2.1.0]
- Liquid support
- Liquid container support
- BuildCraft support: change assembly table recipes, change refinery recipes, change fuels and coolants
- (1.5.2 only) IC2 support: add and remove compressor, extractor and macerator recipes
- Furnace now supports ore dictionary entries for recipe input
- Improved logging system
- Now logs the actions that are being performed
- Non-undoable actions can now be used on servers. If the player attempts to join another server (or singleplayer game) after such action, the game will request a restart.
- Fix for specific furnace recipe removal not working
- Fix for errors printing a strange string instead of the script filename
- Fix for some mods breaking name registration

[Version 2.0.3]
- Added furnace.remove
- Added a ton of checks to print meaningful error messages instead of crashing
- Fix for dedicated server crash (somewhat experimental but should work)

[Version 2.0.2]
- Fixed a crash with blocks that have no name registered for them
- Fixed a potential minor bug preventing the registration of certain items in the name tables

[Version 2.0.1]
- Fixed a crash with blocks that have no item registered for them

[Version 2.0.0]
- Almost entirely rewritten
- Now uses fully scripted files. Script version is now 2.
- Old script files are automatically converted to the new system.
- Now has two ways of storing script files: inside the config or with the world
- Script files stored with the world will be transmitted to all clients when they connect with the server
- Script files received from the server will be executed upon connection, and the changes will be undone when disconnecting
- Multiple script files can be used, they are stored in the minetweaker directory (in the config / savegame)
- Recipes can now have a modification function, enabling damage and NBT tags to be modified or copied from ingredients
- Mod API: mods can provide their own interface to MineTweaker
- Clear function can undo all modifications made (handy to start a server with)

[Version 1.2.0]
- Internal code refactoring to make it easier to add many machines
- Support for all thermal expansion machines

[Version 1.1.2]
- Fixed display of the meta value of wildcard ore dictionary entries
- Fixed a bug where remove patterns containing ore dictionary entries would not work

[Version 1.1.1]
- Can now set the burning time of mod items, or add new furnace fuels. Does not work with vanilla fuels.

[Version 1.1.0]
- Ore dictionary names can now be loaded
- Ore dictionary values can be used in shaped and shapeless recipes
- Ore dictionary values can be used in recipe patterns
- The ~ operator has been added for use in patterns
- Ore dictionary entries can be added and removed
- Server commands are added to view the ore dictionary contents
- Server command is added to see a list of all recipes for a specific item
- Server command is added to see the item name for a specific item id (will be used in a future version)
- Fixed the removal of shapeless recipes

[Version 1.0.1]
- No more example file is generated, fixing the NullPointerException on initial startup.

[Version 1.0.0]
- Initial release